Nobonita H Bhowmik
I am Nobonita Bhowmik, a Bangladeshi from Uzbekistan, and a game & multimedia artist. I have a background in digital media and art, graphic design and motion graphics as well as game development. I have been in game development teams consisting primarily of creators of marginalized backgrounds, making games that champion progressive, inclusive ideologies.
As a female artist from a third world country, I believe that building community in this multicultural setting with its many unique perspectives in visual development will enable her to create and bring out a lasting positive impact on future game projects to inspire and influence others.
Skills
Computer: Mac and PC proficient
Adobe Suite: Photoshop, Illustrator, After Effects, InDesign, Animate, Lightroom
Game Engines: Unity, Unreal,
3D: Autodesk Maya, Substance Painter & Designer
Web Design: HTML, CSS
Physical Comp: Processing, Arduino
Protyping: Figma
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Languages
Bengali - Native
English - Full professional proficiency
Russian - Bilingual proficiency
Education
Design & Technology
Bachelor of Fine Arts 2012 - 2016
Parsons School of Design, New York, NY
Game Design
Masters of Fine Arts 2017 - 2019
New York University, New York, NY
Awards & Achievements
IGDA Velocity Award Program - 2019
Kill Screen Scholar Program - 2016
Work Experience
Jul 2021 - Present
NHB Studio Ltd.
Freelance Artist
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Nov -
Dec 2021
Remote Control Media
Freelance Technical Artist
- Support and assist technical art team with asset ingestion
- Manage and update the task tracking for asset ingestion
May -
Nov 2021
Necessity London
Freelance Designer
- Creating content, editing and designing for social media platform
- Photo or video editing, and providing support in production initiatives
May 2016 -
Mar 2017
OR Entertainment
Freelance Designer
- Editing and designing all materials, including branded paper & digital invitations, social media graphics.
- Photo or video editing, and providing support in production initiatives
- Updating company’s web properties with the latest content
- Create content, connect and maintain our social media accounts
Feb -
May 2016
Virtualize, LLC
Digital Media Intern
- Maintaining content and updating company's website with latest content
- Graphic design / editing press materials
- Technology / Production support
Special Projects
Feb 2018 - Present
‘We should talk.’
Insatiable Cycle - Art Director
Game Studio 2, NYU Game Center
- Created majority of 3d asset creation and social media content
- Responsible for outlining and executing the game’s visual style
- Maintaining aesthetic consistency, and producing the asset models, textures, and interface designs for the scene
Mar 2018 - TBA
‘Mim’
Artist/Co-Game Designer
MFA Thesis, NYU Game Center
- Conceptualized the narrative for the game
- Designed the gameplay & mechanics
- Created and designed 2D & 3D digital game assets
Nov 2021 - Feb 2022
‘Crown Deli Delights’
UI Artist - 2021
Sloan Grant Project
- Redesigned UI and further developed UI elements and
Mar 2018 - TBA
‘Root to Needle’
Artist/Game Developer - 2016
BFA Thesis, Parsons School of Design
- Conceptualized the narrative for the game
- Drew and designed 2D & 3D digital game assets
- Developed the game in Unity
Nov 2017 -
May 2018
‘Don't Stop Breathin'’
Artist/Game Designer - 2016
Game Design, New York University
- Conceptualized and developed game design of the table top game
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