Nobonita H Bhowmik

Root to Needle is an interactive visual narrative where the audience would be held responsible for the actions they make through the story.
Influenced by games, comics & movies that would heavily focus on the narrative and decisions made by characters that would impact relationships between characters and environment, especially set in dystopic and post-apocalyptic scenarios.
Game Developer
BFA Thesis, Parsons School of Design
Date
Sept 2015 - May 2016
Root to Needle


Narrative Arc
For this project/thesis, I was researching the relationship between fate and free will in a dystopia setting so that I can understand how little or much they differ in each story or does the narrative let the characters defy fate.
My goal was to design an interactive visual narrative game with affordances so that the audience may understand the value of their decision making when they play my game - to be 'literally constant on edge'.


Character Design / Profiles
Seven main characters
- To help build distinct personalities, each character were created basing on the seven deadly sins


Game Menu / UI Elements
UI elements are based on the environment of the story.